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CAP2 is a middle ground simulator, you won't need to read a 300 page manual to get off the ground, nor will you be carrying dozens of missiles when you fire it up. A flight and naval combat simulator with mission planner and fully dynamic open ended campaign. Ultimately, we are shaping the game around EA players so come and join the crew, and if not we hope to see you back when we transition to full release!”įeel the power of flying the AV8B Harrier II. Join our facebook community to see new screens as we publish them or follow us on Blog - more detailed and technical updates, usually reserved for a patch. Main bug thread - so everyone can stay in the loop with whats been reported Get notified when a patch drops and stay updated with other key news by submitting your email address here: We only email you with key news so you wont be inundated with loads of emails. We have a number of key communications channels:ĭev Sit Rep - behind the scenes day to day updates and discussions “We are closely monitoring the community forums, hubs, blogs and social media channels - we cannot respond to EVERY query or bug report, we've already learnt that's impossible! But rest assured we are observing, we will answer through improving the game and communicating what we've done! How are you planning on involving the Community in your development process?
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“We plan to gradually raise the price as we add new content and features.” Will the game be priced differently during and after Early Access?

Again - see the 'About this game' section for more detail on what's currently in-game.” “CAP2 is currently a single player game with fully immersive simulation and strategic gameplay. What is the current state of the Early Access version? The features list in the 'About this game' section below describes what's available now and what else will be added before we transition to v1.” “Development reflects EA feedback and requests. How is the full version planned to differ from the Early Access version? “Our development road-map has a player reaction focus so the amount of time spent in EA largely depends on them.” EA player feedback is invaluable in that it allows us to listen to what flight simmers think and want, which is then reflected through development.”Īpproximately how long will this game be in Early Access? “We believe that by releasing in EA we will make a better game.
